In Arc Raiders, progression is usually tied to trader tasks. One of the early ones most players run into is IL Toro – Gunsmith I. This task is simple on paper, but it quietly teaches new players how the game’s economy and scavenging loop really work.
IL Toro is focused on weapons and parts, so his early tasks are about collecting basic crafting materials and paying a small fee. You are not fighting a boss or entering a special zone. Instead, you are expected to scavenge, survive, and extract consistently.
Most players complete Gunsmith I fairly early, but many still get stuck because they underestimate how long basic parts can take to collect.
What exactly do you need to complete Gunsmith I?
To complete IL Toro – Gunsmith I, you need the following:
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5x Mechanical Components
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6x Simple Gun Parts
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$5000
There are no hidden steps. Once you have all items and the money, you turn them in and the task is done.
In general, the difficulty is not about combat. It is about understanding where these items usually come from and how to avoid losing them before extraction.
Where do Mechanical Components usually come from?
Mechanical Components are common crafting items, but they are not guaranteed drops.
Most players find Mechanical Components in:
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Industrial containers
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Broken machinery in factories
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Toolboxes and maintenance rooms
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ARC-related debris in mid-risk zones
In practice, these items appear more often in areas with mechanical clutter. If a location looks like it once had moving parts, generators, or heavy equipment, it usually has a better chance to spawn them.
A common mistake is staying in low-risk zones too long. While they are safer, the loot tables are smaller. Most players eventually move into medium-risk areas once they feel comfortable extracting consistently.
How do players get Simple Gun Parts reliably?
Simple Gun Parts sound common, but they can be frustrating early on.
Usually, players get Simple Gun Parts by:
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Looting weapon crates
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Dismantling low-tier weapons
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Searching military-style containers
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Clearing small enemy camps
In general, dismantling unwanted guns is the most reliable method. Many early weapons are not worth keeping, especially if their durability is low. Turning them into parts is often more useful than trying to sell or stash everything.
Most experienced players do not hoard early guns. They break them down regularly to keep their inventory flexible.
Is the $5000 cost significant early game?
For new players, $5000 can feel like a lot. In reality, it is meant to teach money management.
Usually, players earn credits by:
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Extracting with sellable loot
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Completing small side tasks
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Selling excess crafting materials
If you play carefully and extract consistently, $5000 is manageable. The players who struggle are often the ones who die frequently while carrying sellable items.
In practice, avoiding unnecessary fights saves more money than trying to farm credits aggressively.
Should you farm everything in one run?
Most players do not complete Gunsmith I in a single run.
In general, it is safer to collect items gradually:
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One or two Mechanical Components per run
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Dismantle weapons when your inventory fills
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Extract early instead of pushing your luck
This approach reduces losses. Arc Raiders rewards survival more than greed, especially early on.
Trying to force all requirements in one raid usually ends with a lost backpack.
How does this task affect weapon progression?
Completing Gunsmith I unlocks better interactions with IL Toro later. While this first task does not give you powerful gear directly, it opens the path toward improved crafting and weapon access.
Most players notice that after finishing early Gunsmith tasks, their overall weapon quality slowly improves. This happens not because of rewards alone, but because they understand the loot loop better.
Some players choose to skip crafting and instead buy arc raiders gear later once they are more comfortable with the economy, but early tasks like this still matter for long-term progression.
Common mistakes players make with Gunsmith I
Based on typical player behavior, these mistakes come up often:
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Hoarding low-value weapons instead of dismantling them
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Staying too long in safe zones with poor loot
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Ignoring extraction timing
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Carrying task items into high-risk fights
In general, Arc Raiders favors cautious, methodical play. If you treat every run like a deathmatch, Gunsmith I will feel harder than it actually is.
Is Gunsmith I worth doing immediately?
Usually, yes.
Most experienced players recommend completing Gunsmith I as soon as you can safely do so. It does not require rare items, and delaying it does not provide any real advantage.
The task works as a learning checkpoint. If you can complete it without going broke, you are probably playing the game the right way.
Final thoughts from a player perspective
IL Toro – Gunsmith I is not exciting, but it is important. It teaches you how Arc Raiders actually works: loot smart, extract often, and do not get attached to early gear.
Most players who struggle with later progression look back and realize they rushed early tasks or ignored basic systems. Gunsmith I is where those habits start forming.