What is a Snap Blast Grenade?
The Snap Blast Grenade is a small, quick-use explosive that sticks to surfaces and detonates after a short delay. Each grenade deals 70 damage within a 7.5-meter radius, which is enough to significantly weaken most raiders if you land multiple hits. You can carry up to three at a time, and they are considered uncommon items, so you’ll usually have to craft them or find them in raids.
From a practical standpoint, the grenade is best used in sticky situations—literally and figuratively. Leapers are fast and jump around unpredictably, so timing your throws is key.
How Much Health Does a Leaper Have?
Leapers are one of the tougher standard raiders in the game. On average, a Leaper has around 200–210 health points at mid-tier raids. This number can vary slightly depending on the difficulty of the encounter, but it gives a good baseline for calculating how many grenades you need.
How Many Snap Blast Grenades Does It Take?
Let’s do the math:
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Each Snap Blast Grenade deals 70 damage.
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A Leaper has about 210 health.
To find out how many grenades are needed, divide the Leaper’s health by the grenade’s damage:
210 ÷ 70 = 3
So, in practice, you need three Snap Blast Grenades to reliably kill a Leaper from full health.
Keep in mind, this assumes all grenades hit and detonate close enough to deal full damage. If any miss or hit partially, you’ll need extra grenades or backup weapons.
How Does This Work in Real Raids?
Leapers don’t stay still. They jump quickly and can leap over obstacles, so you usually can’t just spam grenades in one spot. Here’s how players generally handle them:
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Pre-plan your throws – Try to predict the Leaper’s landing spot, not where it currently is.
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Use terrain to your advantage – Throw grenades onto walls or ceilings near the Leaper’s path. Snap Blast sticks to surfaces, so hitting a wall near its landing point can catch it off guard.
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Stack grenades if possible – If you can, throw all three grenades in rapid succession to ensure full damage.
Even experienced players often combine grenades with weapons to guarantee a kill. For example, using a rifle to soften the Leaper before grenades ensures you don’t waste explosives.
Timing and Behavior Tips
Snap Blast Grenades have a short delay before detonating, so timing is crucial:
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Don’t throw too early – The Leaper might jump out of the blast radius.
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Don’t throw too late – You risk getting hit or having the Leaper move out of range.
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Observe player behavior – Leapers tend to jump toward players aggressively. Experienced raiders watch their movement patterns to line up the perfect grenade toss.
In practice, players often have to adjust on the fly. Sometimes one grenade is enough if the Leaper is already injured; other times, you might need four if some grenades miss or the Leaper evades.
Where to Get Snap Blast Grenades
You can craft Snap Blast Grenades using 2 Crude Explosives and 1 Magnet at an Explosives Station 2. You can also scavenge them from:
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Raider Caches
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Security Lockers
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Weapon Cases
Some players look online for resources to save time. Sites that list crafting guides or offer verified trading options can be useful. For instance, you might find guides or listings labeled as the best website to buy arc raiders blueprints, which can help you plan your grenade stock before a raid.
Recycling and Salvaging
If you end up with extra Snap Blast Grenades, you can recycle or salvage them:
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Recycling gives 1 Chemical + 1 Magnet
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Salvaging gives 2 Chemicals
This can be a good way to recover materials if you overstock grenades or miscalculate how many you’ll need.
To reliably kill a full-health Leaper with Snap Blast Grenades:
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Damage per grenade: 70
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Leaper health: ~210
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Grenades required: 3 (assuming perfect hits)
Tips from the field:
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Predict the Leaper’s jumps.
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Throw grenades in rapid succession.
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Use walls and ceilings to stick grenades near the Leaper’s path.
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Combine grenades with other weapons if possible.
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Keep some extra grenades or materials in case of misses.
By following these strategies, you’ll conserve resources and make your raids more efficient without running into unnecessary risk.