If you have been grinding through Season 11 as a Paladin, the "Divine Intervention" patch probably made you stop and rebuild everything from scratch, and that is not a bad thing at all, especially once you start playing around with Diablo 4 Items that actually support your setup instead of just filling a slot.

Reforge: Where The Real Work Starts

Reforge is where most players mess up at first, because it is so tempting to pump your early upgrades into whatever drops, but you really do not want to sink rare materials into low level gear that you are going to bin in an hour or two. Save those for proper legendary pieces. When you are rolling stats, you want your affixes to lean hard into Judgement and Blessed Hammers, because right now they sit at the core of almost every S tier Paladin setup that aims for high tier pushes. If your best items do not help those skills, your damage curve falls off way earlier than it should.

Damage is only the first layer though. Once you climb into tougher content, you feel the gaps in your rotation more than anything else. That is where Cooldown Reduction starts to feel mandatory rather than optional. Any time you stand waiting for Judgement or a defensive cooldown to come back, you are not just losing damage, you are risking a death that ruins the whole run. So you end up fishing for CDR and resource sustain lines on as many reforged slots as you can get away with, even if that means dropping a bit of flat damage on one or two pieces.

Staying Alive When The Game Gets Mean

It is very easy to fall into the trap of building pure crit and thinking you can dodge your way out of everything, and that usually works until you get deep into the Pit or walk into a messy Helltide pull. At that point one corpse bow shot or a bad chain of hits just deletes you. Reforge lets you push the defensive side without completely killing your DPS, so you start stacking Armor, Fortify and sometimes a bit of damage reduction from certain sources. The trick is not to build like a tank, but to make sure that when you dive into a pack with Hammers spinning, you can actually stay there long enough to finish the job.

Sanctification: Turning A Good Build Into A Silly One

Sanctification is where the build starts to feel a bit broken in a good way. You are taking the legendary powers you already like and pushing them way past their normal ceiling. Most Paladins end up pouring their early Sanctification resources into core skills, so Judgement hits harder, comes off cooldown faster, or interacts better with Blessed Hammers and other holy effects. You cannot spam upgrades forever though, so you have to read the room. If Helltides keep killing you, you shift some of that investment over to Fortify or defensive procs first, then come back to big damage once your character can stay upright for more than a few seconds.

Making Your Pieces Actually Work Together

The real fun starts when your reforged stats and Sanctified legendaries pull in the same direction instead of fighting each other. Maybe you unlock a set bonus that pours extra Holy damage into Judgement when certain conditions are met; that is only worth it if you already used Reforge to stack the right CDR, resource tools and survivability to cast it on repeat. You will probably brick an item or two while you figure out what lines feel good in real runs, but once your Blessed Hammers are shredding whole packs and your health bar barely moves, that mix of tuned affixes, Sanctified powers and well chosen D4 items makes the grind feel absolutely worth it.